A Regression Analysis on the Hours Spent on the Internet and Time Spent to Study on Academic Performance of Students
Chapter One
OBJECTIVES OF THE STUDY
CHAPTER TWO
REVIEW OF RELATED LITERATURE
INTRODUCTION
This chapter presents the review of related literature on “a regression analysis on the hours spent on the internet and time spent to study on academic performance of students. Views and opinions of other authors will be presented as follows.
THEORETICAL FRAMEWORK
Mobile learning theory
The terms “M-Learning” and “Mobile Learning” are usually used to refer to teaching and learning with mobile technologies. The “mobile” in “mobile learning” has two implications:
According to O’Malley et al. (2003) have defined mobile learning as taking place when the learner is not at a fixed, predetermined location, or when the learner takes advantage of the learning opportunities offered by mobile technologies. The Learn2Go project gives Mobile Learning a more detailed definition: a term used to define the type of learning that takes place when the learner has some kind of mobile handheld computer, such as a PDA, Smartphone, tablet PC, games console or other portable device and can make use of the device, it’s connectivity, tools and content to learn at a time and place of the learners choosing.
Mobile learning has a range of attributes that might contribute to its definition:
iii) informal
vii) pervasive (so integrated with daily activities that it is hardly noticed)
Compared to e-learning, m-learning has these additional features:
iii) smaller, often wireless devices
Multimedia Learning Theory
There is a growing body of evidence that use of ICT in the classroom can enhance learning (Meiers, 2009). Computer-based multimedia learning environments – consisting of images, text and sound – offer a potentially powerful setting for improving student understanding. However, all multimedia resources are not equally effective, so the challenge teacher’s face is how to assess and select multimedia resources that best promote meaningful learning. How can we use words and pictures to help students explore the life stories of significant Indigenous figures, learn how the language and techniques of filmmaking are used to tell stories, explore the characteristics of scatter plot graphs, explore the properties of right-angled triangles to calculate unknown quantities, better understand the current model of the Earth’s structure or solve a product design brief?
Mayer and Moreno (2002) discuss the cognitive theory of how learners process multimedia information. This theory can be used to guide teachers to assess and select the mo
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